![]() ![]() There is more than enough real fanservice to be found in gaming, I see no need to go inventing it where it doesn't exist. Now considering that her outfit is a jumpsuit that leaves limited options for looking "different" - I guess they could leave the suit zipped up an have Chell tear the sleeves off but I really don't see how that would be less "fanservice" than what we got. So Valve needs to make her look "different" to show that the events of the first game had an effect. If Chell looks exactly the same, and is in the same situation (a prisoner of GlaDOS) then it feels like a reset button. At the same time Valve was afraid that if Chell was completely identical to the first game that returning players would feel cheated since the plot of the first game was about escaping a dehumanizing scenario and finding freedom/individuality. An Archive of Our Own, a project of the Organization for Transformative Works. ![]() Valve decided the answer was to make her look "the same" - she literally is wearing the same set of clothes to communicate that she is the same character and that she was (apparently) stuck in suspended animation shortly after the end of the first game and not taken out since. Long after the meltdown of Wheatley Labatories, 3 Scouts wake up in the Human Vault, wondering why the name of the name 'Aperture' sounds familiar. I'll guess that some were confused thinking that Chell was a clone of the character from the first game produced years later, others were maybe confused about how much she had been awake between the first and second game if she had time to change her clothes. They tested the "dressed by robots" outfit for Chell and found out that it was not producing the responses they wanted from playtesters. Now knowing how Valve operates (they are well known for testing their games throughly and taking a lot of feedback from the testers) I would speculate that what happened is something like this. There is no need to speculate on Valve's motives - they wanted her look to be "same but different". And those people are conveniently forgetting that the developers themselves have given us their reasons why she is represented one way and not another. ![]()
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